Session score
Scores are kept only while this page stays open. Nothing is saved or sent anywhere.
How to play
- The sea is an 8 by 8 grid. Each captain hides five ships: lengths 4, 3, 3, 2 and 2. Ships may touch but never overlap.
- To place a ship, pick it, choose Across or Down, then press the square where it starts. Press Shuffle fleet for a random layout.
- Take turns calling one square each. You are told hit or miss, and when a whole ship is sunk.
- One shot per turn, hit or miss. The first captain to sink every enemy ship wins.
In pass and play the screen is covered between turns so nobody sees the other fleet. Hopping Beebo plays fair: it only uses its own list of shots, never your hidden fleet. Easy guesses; Medium searches in a pattern and finishes wounded ships; Hard works out where the remaining ships can still fit. Use the arrow keys to move around a grid and Enter or Space to choose a square.